I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth. In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) - In a previous FT post, I recommended using a hair root map (UV blocks...More
To see the issue open up the latest version of CC4, pick a character, pick some clothes, go to edit mesh on any of these meshes, go to the sculpt mode, select the smooth brush, and start brushing over the top of the model. In some of the areas you will notice the topology start to kink at odd...More
* New method: no matter how tangled hair/fur might be when users create it, this additional concept should be utilized to keep hair cards separated and properly weight painted when users are given the option to convert their models to cloth. -Universal Hair Card Binding Process *When the binding...More
When creating a character in CC4, in every instance pixelated dots appear on the character's skin. These dots vanish when the camera is zoomed in or if viewing closely in the viewport in preview mode, but when you zoom out, they reappear. Initially, I thought they were just part of the character...More
#1.Speed up workflow * #2.Organization * #3.Innovation #1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
Hi all, It occurred to me while working with HeadShot v2 that one or several sliders that may be useful is to add a slider to adjust the shape of the head (skull)/face seen from above. Some people have egg shape, narrow up front and wide in back, while others are long and narrow front to...More
I have a question, I can't find a solution. I have made several CC3+ avatars, originally created in Character Studio 3.44. All my characters are saved with 4K textures. When I open them in CC3, the textures are correct in 4K resolution. When I open them in Character Creator 4.2, the program...More
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8. STR: - create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More