Votes
0
Product:
Character Creator 4
Version:
4.31
Status:
Active
Issue 10806
Facial Expression error: Mouth Morph doesn't reset to default shape after slider set to 0
1. Selected Character
2. Enabled Facial Profile Editor
3. Sent all parts to Zbrush with model scale x0.01
4. In Zbrush, I Twisted the Jaw to match the shape of the bears snout with Mouth_R to hide the teeth otherwise the teeth remains untouched clipping through the cheeks.
5. Sent back to CC4 with GoZ All.
6. Mouth_r Morph looks correct at 100 but when reduced to 0 the mouth mesh doesn't resume the default/original shape.

This first image is the morph default - doesn't have a morph on the jaw when mouth_r is set to 100.

It may not be a bug but it's definitely an unexpected result.
OS: Windows 11
Attachment:
  • teeth wont morph to default position.png
  • Mouth_r created correctly.png
  • teeth wont morph to default position.png
  •  2
  •  198
Submitted byAscensi Oct 4, 2023
1
COMMENTS (2)
Ascensi Jan 3, 2024
Yes, everything is good. Although I wish symmetry morph update was available for non native symmetric characters, I've already put that request in. Thank you for checking in.
Ascensi Oct 4, 2023
I've spoke too soon, it's been a while since I've needed to use morphs and forgot to press the little lightening bolt to update any other meshes and keep the original/default shape when set to 0.
Feedback Tracker Admin Jan 3, 2024
Hi Ascensi,

Do you mean that after pressed the little lightening bolt to update,the morph is fine?

Molly
Reallusion
1