Facial Expression error: Mouth Morph doesn't reset to default shape after slider set to 0
1. Selected Character 2. Enabled Facial Profile Editor 3. Sent all parts to Zbrush with model scale x0.01 4. In Zbrush, I Twisted the Jaw to match the shape of the bears snout with Mouth_R to hide the teeth otherwise the teeth remains untouched clipping through the cheeks. 5. Sent back to CC4 with GoZ All. 6. Mouth_r Morph looks correct at 100 but when reduced to 0 the mouth mesh doesn't resume the default/original shape.
This first image is the morph default - doesn't have a morph on the jaw when mouth_r is set to 100.
It may not be a bug but it's definitely an unexpected result.
Yes, everything is good. Although I wish symmetry morph update was available for non native symmetric characters, I've already put that request in. Thank you for checking in.
Ascensi
I've spoke too soon, it's been a while since I've needed to use morphs and forgot to press the little lightening bolt to update any other meshes and keep the original/default shape when set to 0.
Feedback Tracker Admin
Hi Ascensi,
Do you mean that after pressed the little lightening bolt to update,the morph is fine?
Molly
Reallusion
1
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?