As far as I understand there is only a "mirror copy" feature in the mesh editor that allows to symmetrize a character. I would like to create corrective morphs and for this, I would like to have an actual mirror feature so that I can save the left and right side as corrective morphs....More
Have an option for deleting an object when dropping the exact same object on a character. I work almost exclusively with a wacom tablet. Especially working with hair it can be tricky to double click on a specific piece of hair to remove it. By dragging the exact same piece of hair onto a...More
I've been dealing with an issue for a few years now regarding getting characters to blink properly. I work a lot with customized cartoon characters, and often to achieve a perfect blink, an in-between blend shape is necessary, where the eyelid moves slightly forward before closing. The linear...More
I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
dears , i tried to install the new character creator 4 [purchased today] but with no luck i tried to uninstall the hub and install it again the same issue with the following error ---------------------------...More
Hello, when for example dragging an image from Windows Explorer onto a diffuse map in the modifcation panel it takes about 1-2 seconds to perform this step. Meaning , when i start dragging, a small thumbnail is generated showing the image used, but doesnt move to the target in CC4. It follows...More
Hello, i saw this on twitter https://x.com/reallusion/status/1717711073414115712?s=20 Please pay attention only to the first minutes where the guy is using blender....More
I'm running into major problems working on non character props painting skin weights rigged outside CC4 but need fixes and testing within CC4. The scale of my props are 5-20 times larger than a human and I have to drag a dot across each face or vert to get it to change. Maybe not make the...More