Sometimes we have the most ideal selection but realize it's not a skin weight issue but instead a mesh issue that needs smoothing. I'd like to be able to switch between either mode to fix selected issue when needed Perhaps you can leave an option "keep selected" that appears between the tools...More
Suddenly the application can not open with the "instruction at 0x00007ffd3516debb referenced memory at 0x0000000000000000. the memory could not be read" crash message There is Dump file download link https://drive.google.com/file/d/1jwYOsDlndvfyRLy2OZvpSAQDP8KRFcmA/view?usp=sharing...More
Dear It would be very useful if it was possible to render animation (at least from packages) when using Character Creator. Please consider this....More
I've edited my base character with extra bones to be dedicated and labeled "spring joints" I show the result of movement in the attached video by adding joints in key locations. I further recommend you allow batch import of joints built into the character identified as "SpringJoint" with...More
It can be hard editing weights with the weight painter especially if you don't have your reference/skin textures showing.. they can often help/remind users where the limits of hard and soft should be - texture borders....More
After importing a DAZ character, the eyes and teeth will show in the full figure view (F key) but disappear in the head view (J Key). The head appears correctly after I save and reload the figure....More
I can create a body motion with facial animation in iC8 and then use it in CC4 but that doesn't help because I'm trying to create and test custom facial expressions. So this is strange that we can use the facial editor with an existing animation in iC8 but not in CC4. I'm using spring effects...More