With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed. This...More
One of the the most amazing things about vertex assignment + physics weights/cloth hybrid is that If you have a slider that shifts the strength from balanced (vertex assignment + Soft cloth) then shift it completely to soft cloth, then all those pieces can fall! So imagine hair suddenly fall...More
Am informed that Character Creator4 is not backward compatible (at this time regarding Custom characters) and I am now required to save a duplicate character in another directory for CC4. This is eating up precious storage space, aggravating, and the constant re-installation of already installed...More
If users create bones with custom names intended for Spring Physics, perhaps a one button import from unused to used and applied to the spring joint group named after either user created group name or it automatically inherits the name from the prefix or suffix. This will help accelerate setting...More
The tutorial doesn't match what came up after I installed. There's no woman there to practice zoom on, it's just blank. Which means, can't use the first tutorial. Unless I want to assume it's going to be fine without seeing what you are talking about....More
Steps to reproduce crash: 1. Add used bone to the spring effects 2. adjust the harness slider to max (can't seem to edit the level once a preset is loaded-big issue)...More
I reopened a project I was working on yesterday, and I noticed I couldn't find my Content Manage. I pressed f4, but nothing happened. I went up into Window and saw there were no options to enable the Content Manager. I tried the different workspace presets... nothing. So now it seems my Content...More
It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
Hello, I would like to suggest the ability to define export sets for the bones. For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More