There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame" If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
Two humble suggestions: 1) One checkbox to be able to either take away all the props, or to select them, at once, from the timeline; as well as one for the characters with the same functionalities. 2) A slider to be able to see the anim at several slower paces; beyond the fact that there...More
Selecting any CC4 supplied actor. Then Appling African male skin and head morph template produces a watermark over actor. Installed path: C:\Users\Public\Documents\Reallusion\Reallusion Templates\Avatar Preset\Head Morph Skin\Human Anatomy/Male African.ccAvatarPreset...More
I attached an video displaying that the spring effects are functional in the suction cups on the first arm set in front but not elsewhere because *by default* I don't have the option, why? All suction cups contain the same duplicated hand joints.. In the bone menu, when I click on "unused...More
1.This would allow morphs to have non linear functionality - move in all directions through time. 2.Advanced Effects (melting, water flow/liquify, bubbling, fire, cracking, healing, wiggle, shape-shifting, electricity, bending in multiple angles, acid rain, clouds (ideal with volumetric shader...More
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode. Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals...More
Hi, Great job for the Transformer Support, works well now CC4. As a request, would love to see support for Genesis 8.1 characters to be imported into CC4. Thanks Winton...More
*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric. *Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
When exporting any characters from Character Creator 4 into Unreal 5.0.1; An access violation crashes the program. The characters I tested with are the Kevin and Camila models with no changes using the Unreal export preset. I have tested loading other models (FBX) in to Unreal with no issues...More