808 issues found

0

Votes
Not Reproducible
After exporting my character as an FBX, with the goal of designing and animating within Maya using the included rig and facial expression blendshapes, there is a weird bug with the head/face part of the geometry. The local, relative positions of all the vertices and faces snap to a location...More
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Submitted by seencapone

0

Votes
Released
I didn't realize for the longest time that the workaround for this issue would be to lock and unlock the joint you want to paint on after locking a different joint.
If you made it this way then perhaps consider making it more intuitive by locking and unlocking the joint a user selects to...More
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  •  304
Bug
Submitted by Ascensi

0

Votes
Not Reproducible
Hi! Just before updating to CC4.02 I had no problem importing into CC characters and assets previously modified in Blender.
Right after the update, CC is not able to handle any fbx from Blender and it crashes during the process (FYI I'm using the official bridge plug-in). So the files that...More
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  •  1205
Submitted by fernando.olivera.raya

0

Votes
Not Reproducible
I was following this workflow on a custom model:
https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s
after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
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Submitted by doomsday_y.93

0

Votes
Closed
Hello,
i make a update cc4 and after
apparition of water tag iray when render in IRAY....More
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  •  275
Bug
Submitted by christophe_cahon

0

Votes
Assigned
Suddenly the application can not open with the "instruction at 0x00007ffd3516debb referenced memory at 0x0000000000000000. the memory could not be read" crash message
There is Dump file download link
https://drive.google.com/file/d/1jwYOsDlndvfyRLy2OZvpSAQDP8KRFcmA/view?usp=sharing...More
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  •  273
Bug
Submitted by alex.dai

0

Votes
Active
Dear
It would be very useful if it was possible to render animation (at least from packages) when using Character Creator.
Please consider this....More
  •  0
  •  279
Submitted by Raph_Moreira

0

Votes
Not Reproducible
Example : tutorial Character Creator 4 Tutorial - Getting Started with Character Creator 4
Steps to produce:
1) select hair...More
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  •  1078
Submitted by looninho

0

Votes
Active
Please add the ability to be able to multi select bones to activate them as spring bones all at once instead of one by one....More
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  •  285
Submitted by ahingel

0

Votes
Active
I've edited my base character with extra bones to be dedicated and labeled "spring joints" I show the result of movement in the attached video by adding joints in key locations.
I further recommend you allow batch import of joints built into the character identified as "SpringJoint" with...More
  •  0
  •  353
Submitted by Ascensi
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