After exporting my character as an FBX, with the goal of designing and animating within Maya using the included rig and facial expression blendshapes, there is a weird bug with the head/face part of the geometry. The local, relative positions of all the vertices and faces snap to a location...More
I didn't realize for the longest time that the workaround for this issue would be to lock and unlock the joint you want to paint on after locking a different joint. If you made it this way then perhaps consider making it more intuitive by locking and unlocking the joint a user selects to...More
Hi! Just before updating to CC4.02 I had no problem importing into CC characters and assets previously modified in Blender. Right after the update, CC is not able to handle any fbx from Blender and it crashes during the process (FYI I'm using the official bridge plug-in). So the files that...More
I was following this workflow on a custom model: https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
Suddenly the application can not open with the "instruction at 0x00007ffd3516debb referenced memory at 0x0000000000000000. the memory could not be read" crash message There is Dump file download link https://drive.google.com/file/d/1jwYOsDlndvfyRLy2OZvpSAQDP8KRFcmA/view?usp=sharing...More
Dear It would be very useful if it was possible to render animation (at least from packages) when using Character Creator. Please consider this....More
I've edited my base character with extra bones to be dedicated and labeled "spring joints" I show the result of movement in the attached video by adding joints in key locations. I further recommend you allow batch import of joints built into the character identified as "SpringJoint" with...More