725 issues found

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Some times the bone order is not ideal or the model has too many/unnecessary joints. Some might want to simplify the joints for games or prep a version of it for sale etc.
Often after creating an experimental character externally I'd import into CC4 and examine functionality with animation...More
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Submitted by Ascensi

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When sending models to Zbrush using Goz, the model isn't scaled to Zbrush unit size to work properly with Symmetry - symmetry looses focus. (I've Talked with Paul Gaboury -Pixologic dev about this issue and he stated that this is the reason why it looses focus)
Solution:
CC4 needs to activate...More
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Submitted by Ascensi

1

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(Essential for getting complex characters weight painted quickly that have duplicated joints) I have duplicated hands & arms but we should be able to paste the joint weights as the same.to a new area on the existing body that exists as duplicate joints without effecting the same verts where...More
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Submitted by Ascensi

1

Votes
Not Reproducible
When I export through Omniverse Connector cc4 crashes about 15% into either export or send to server and you have to restart cc4
I have taken the same file exported to IC8 and then sent it through IC8 omniverse plugin to omniverse with no problem.
Thanks...More
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Submitted by richod333

0

Votes
Released
Steps to reproduce:
1. Load Neutral Base
2. Load 3D Cube prop...More
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Submitted by 4u2ges

0

Votes
Not Reproducible
Workflow:
1) I open a saved CC Project file.
2) I add a piece of clothing to my character. (CC Character and CC Clothes)...More
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Submitted by waleshire

1

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Active
If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions.
bodyshot: just like headshot but...More
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Submitted by bellabypaul

2

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Active
Does reallusion have any plan to update the Headshot plugin to include Pixar style filter?
If the headshot plugin could take a 3D cartoon image and transform it so that we can animate it that would be a great feature....More
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Submitted by info_20090922174441219

0

Votes
Closed
Casey 7/29/2022 5:28 PM (UTC)
I will do that. So do you have any idea of at least a way around this? You guys software wasnt cheap and this kinda sucks having to use a (what could be) a broken product. What about this, would sending my character into blender and then into unreal be a work...More
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Bug
Submitted by case.walk.00

1

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Active
I understand a hybrid vertex assignment/Physics Texture system may be coming which could provide real-time conforming cloth to a character's body to follow Native Character Soft Cloth Physics but
------------please allow it to work with HIK Characterization as well!---------------- It will...More
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Submitted by Ascensi
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