190 issues found

0

Votes
Assigned
Hello, during the export of my two last characters the CC is crushing.
I tried a couple of advice from bug reports but nothing helped. Sending you a link to the latest crush dump.
https://drive.google.com/file/d/1cvu9hfzR0GBNj9inRt46I0yJ-Rn-bu9O/view?usp=sharing...More
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Submitted by patrick_536311

0

Votes
Not Reproducible
I don't know how to export a good charater, when I export a charater to unity, the result look very bad, the hair,the eye look bad, could you tell me how to export a charater to make it look as well as in the Charater Creator Sence?
My email: xinyunapp@163.com...More
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Submitted by 137439824

0

Votes
Closed
Dear person in charge
Hello,
I am experiencing unnatural changes in the tint of models imported on Unreal Engine 5 and would like to seek support....More
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Submitted by k.kuramasu

0

Votes
Not Reproducible
I started a new project in CC4 with a Neutral FCCAVatar base model. I made no changes to the base model, exported it with the Maya preset. It came into Maya with the Rotate X -90 Y 0 Z 0. The Translate X Y Z should be all at "0" I believe? Also my models are not symmetrical, all are Asymmetrical...More
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Submitted by keefemg

0

Votes
Assigned
link to same issue by another user https://www.reallusion.com/FeedBackTracker/Issue/Merge-material-export-progress-stop-and-crash-CC4-every-time
Exporting with InstaLOD making the materials into one, the system stops at 75% every time. i have tried different computers and different characters...More
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Submitted by shadhaller

0

Votes
Not Reproducible
I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the...More
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Submitted by leeprobert

0

Votes
Not Reproducible
Hi,
I need to import in UE5.3 my CC4 character into the new mennequin using Auto Setup for Unreal.
I set:...More
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Submitted by blenderhighschool

0

Votes
Not Reproducible
I just updated CC to 4.4 from 4.3. Now when I load a custom pose onto a character I created, and export an OBJ for accessory modeling, it's exporting the models (OBJs and FBXs) with a slight rotation on the Z (see Blender image attached). I've checked the poses in CC4 (Edit Pose) and there...More
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Submitted by barry_zundel

0

Votes
Not a Bug
After using "Update Textures from Substance Painter" to import textures, select the model and go to Modify => Materials. Select one of the materials that was imported, and select the Bump map texture under Texture Settings. Notice that the "Strength" slider will be greyed out, and it can't...More
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Submitted by dan.goyette

0

Votes
Released
When exporting an FBX for Unity where "Export Mesh and Motion Individually" is chosen, the animations in the _Motion.fbx file won't contain any blend shapes.
This is easy to reproduce on a stock character. Here are the steps:
- New CC4 project, add the CC4 Kevin to scene....More
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Submitted by dan.goyette
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