56 issues found

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Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4.
I have seen several videos of the suggested workflow...More
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Submitted by albaccardounisa

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*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

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Not a Bug
CC4.4 头部增生骨头,比如耳朵这些元素,之前在非标准角色转换前可以设置为弹性骨骼,现在更新到cc4.4,在非标准骨骼映射之前可以设置弹性骨骼,但是设置后转换成非标准角色,角色不能使用。
现在非标准角色转换,头部弹性骨骼不能设置了,设置了角色报错。...More
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Submitted by 814395235

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Not a Bug
I can't see the 'high' menu when i Export Head at Baked Textrue Size.
There are Medium and Low.
Let me know how can i export high....More
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Submitted by project_db

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Hello, when for example dragging an image from Windows Explorer onto a diffuse map in the modifcation panel it takes about 1-2 seconds to perform this step. Meaning , when i start dragging, a small thumbnail is generated showing the image used, but doesnt move to the target in CC4. It follows...More
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Submitted by K_Digital

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I'm running into major problems working on non character props painting skin weights rigged outside CC4 but need fixes and testing within CC4.
The scale of my props are 5-20 times larger than a human and I have to drag a dot across each face or vert to get it to change.
Maybe not make the...More
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Submitted by Ascensi

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Not a Bug
I've included a picture to best illustrates my concern I purchased this set and when I try to use the mustache beard and eyebrow pack there's a big Character Creator watermark when I try to use this asset please advise the author not to sell files like this on the market place because it is...More
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Submitted by Charlie Kendale

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1. I have downloaded Creator four.
2. Alle templates are empty...
3. I have purchased extra content " Construction worker"...More
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Submitted by t.van.uden

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#1.Speed up workflow * #2.Organization * #3.Innovation
#1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
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Submitted by Ascensi

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Hi all,
It occurred to me while working with HeadShot v2 that one or several sliders that may be useful is to add a slider to adjust the shape of the head (skull)/face seen from above.   Some people have egg shape, narrow up front and wide in back, while others are long and narrow front to...More
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Submitted by manach3605