Casey 7/29/2022 5:28 PM (UTC) I will do that. So do you have any idea of at least a way around this? You guys software wasnt cheap and this kinda sucks having to use a (what could be) a broken product. What about this, would sending my character into blender and then into unreal be a work...More
I'm creating a character on CC4 and I would like to apply two different gloves on each hand. I have two assets, bought from the content store. Both of them apply to both hands, so I wanted to use the new Delete face tool but I have an issue with it. To proceed I applied a first asset and I...More
1. Open project in CC4.01 eg. Camila / Coyote / Alika 2. Open Facial Profile Editor and click Edit Expressions 3. If Viseme section says "8+7 Phoneme Pair" click it to change to 1:1 Direct viseme set (it doesn't not matter if you choose to save a back-up or not)...More
Clothes are not converted correctly in Transformer. I put clothes, hair, and shoes on DAZ's G8F, exported it with FBX, and loaded it with CC4's Transformer, but the hair, shirt, and shoes were loaded with a downward shift. The shape of the shirt has also collapsed. Also, when I exported the...More
There is a Cheek Jowl L slider, but no Cheek Jowl R slider in the Headshot Cheek category. In a search for "Jowl" only the left slider shows up. There should be a slider for the right jowl....More
After exporting a clothed character from CC4 to Unreal 5 and importing it under HQ Shader all the textures come in as basic/regular materials. I have tried both - "Create new textures" and " Don't Create New textures and Import Textures turned off" (as the tutorial video suggested) to the same...More
When i try to send a custom non standard character to zbrush it creates duplicates of some meshes and it also splits the character in 2 sub tools so it makes it a bit complicated to delete the duplicates and combine the subtools(that it also creates duplicates again) and send it to cc4 again...More