190 issues found

0

Votes
Not a Bug
Ever since the update when I go into "edit Mesh" select some faces, it seems as though the "extract mesh" and "delete face" features disappeared . . . they should be below "mirror copy" in the manual...More
  •  1
  •  1065
Submitted by davidmaximo

0

Votes
Active
Change the A-pose of Character creator in the timeline to be consistent with how it looks in Zbrush when using GoZ. (the palms and fingers should be flat). Also there should be 'bind pose" content ready to deploy within Character creator, that is consistent with how it looks when exported to...More
  •  0
  •  172
Submitted by davidmaximo

0

Votes
Released
Steps to reproduce the issue
1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result)
2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
  •  2
  •  361
Submitted by Zimos

0

Votes
Released
Hi, now that Genesis 9 is out, I would love to see support to import Genesis 9 characters using the Transformer Function.
Thanks :)...More
  •  0
  •  412
Submitted by wintoons

0

Votes
Active
Our problem occurs when we are trying to export an FBX of a character; when we export we get a warning stating that the avatar requires a license. When we check unpurchased packs it does not identify what is missing specifically.
In our pipeline, our characters are shared between multiple machines...More
  •  0
  •  289
Submitted by stephan.kozak

0

Votes
Closed
Hello, when using the Unreal Plug-In to export my Character into unreal, the hair loses an immense amount of quality and appears translucent. The product uses a Smart Hair product....More
  •  3
  •  1228
Submitted by caleborionscott

0

Votes
Released
Steps to reproduce issue
1. In CC4, create a character, save and send to iClone
2. In iClone 8.1, create two custom animations on the timeline (using Edit Motion Layer), e.g one clip at frames 0-60, another clip at frames 100-160...More
  •  1
  •  1358
Submitted by pritesh.s

0

Votes
Released
1) Drag Talking Kevin into new scene.
2) Export to FBX Clothed Character.
3) Select Unity 3D Preset....More
  •  1
  •  1146
Submitted by Yazorp

0

Votes
New
Using Transformer for CC3+, baked textures at 2048, the face is much lighter than the rest of the body....More
  •  0
  •  270
Submitted by OB1Flow

0

Votes
Closed
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well.
The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
  •  1
  •  304
Submitted by yayettah