1077 issues found

1

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Hi, As titled. Mirror copy only works for character mesh. If editing other type of meshes, it would prove to be helpful for conforming to the shape of the character....More
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Submitted by Procrastinator

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The Character creation tool icon is giant in the toolbar, rarely used by myself, and knocks important debug information off the toolbar to the right and puts that into a drop down. Since your tool is accessible elsewhere please don't do this....More
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Submitted by james.scarafone

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When packaging a 4.24 project the following warning is displayed. This will not further impact the build, but it is usually rare to see such a warning. Basically you aim for 0 warnings and errors when cooking.
UATHelper: Packaging (Windows (64-bit)): WARNING: The 'Developer' module type...More
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Submitted by unit23

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Released
Character Creator crashes when you try to use InstaLOD > Polygon Reduction Object to the 2LayerTShirt_E.ccloth in the Apocalypse Alternative Apparel pack.
Doesn't matter if you use recommended settings, or set it to a percentage, Character Creator will crash at 76% trying to reduce the polygons...More
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Bug
Submitted by james_muia

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I have used this feature in Blender and some other software and it makes for a very fast posing having these two combined.
Also having the free gimbal in the center to translate / rotate freely depending on mouse position in relation to the bone is very handy when positioning bones from different...More
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Submitted by doubblesixx

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I do a lot of zombie / monster stuff and to get an extra eerie touch to the already withered handpose i often bend fingers slightly backwards to give the pose an extra haunting touch.
Adding the feature to drag the mouse upwards and move fingers up would make it very easy to do all sorts of...More
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Submitted by doubblesixx

1

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Not Reproducible
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
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Submitted by maigadjafar

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When selecting a vertex in soft selection, the selected vertex has less "weight" than the vertexes sorrounding it....More
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Submitted by Attensi AS

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Hello,
One thing I think could come in really handy for content creators would be the ability to combine objects into One.
For example....More
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Submitted by Dorothy Jean

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When exporting a character using merge material, it would be nice to be able to exclude certain items that will use a different shader in-engine, such as hair. You could do this in the "merge by type", but it would be nice to merge everything except the hair, or eyes if you have a seperate...More
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Submitted by Attensi AS