1075 issues found

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It would be nice to have a option to not check the delete hidden faces box when using the merge material option.
thank you....More
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Submitted by objectnull

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Hi guys, your default pose is non-symmertical, please fix it!!! See attached file. It's clearly visible from side view....More
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Submitted by nk_794278

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Duplicate
hi do how do you bake sub div into mesh for export pleasse?...More
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Submitted by Siverse

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Active
This is most easily seen with muscular characters. I'm using the CC3 athletic male, exported to Unity using your auto setup plugin. (The export is not the problem, as this problem also occurs with the character Reallusion offers on Unity's Asset store. It's less noticeable with that character...More
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Submitted by markrrand

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Hi,
The face number of body exported from CC is 13100,it can not be changed.
We need high precision(smoothing) character models in hdrp game(unity) ,the face number of FBX exported from CC is not enough....More
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Submitted by 1786570525

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Closed
Hello,
I've recently updated my Character Creator 3 to the 3.21 version and now I have some issues with it.
It was working fine untill I updated it....More
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Submitted by Choub

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Released
hi , just wondered now with the new human texture editor whats going to happen with the updating of the appearance editor so we can use substance materials, for this is the reason i bought cc3 in the first place, with out the appearance editor and use of substance, it's not much good, plus...More

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When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
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Submitted by Attensi AS

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AFTER YEARS ANALYZING AND STUDYING ALL REALLUSION PRODUCTS, I WISH TO TO USE MY EFFORTS TO PROFIT MAKING THE FIRST CONTRACT WITH A TV IN BRAZIL. THE PROBLEM IS THE VACUOS FOR ATTENDING THE DEMAND. I PREPARED A TEAM TO PARTICIPATE IN THIS PROJECT. I'VE BOUGHT ALL EQUIPMENT TO OPERATE AND CONTINUE...More
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Submitted by valterbrito

1

Votes
Active
I'm currently exporting a lot of iAvatars to iClone, and I'm getting tired of having to uncheck "Max Texture Size" every time I export the character. Similar to the .FBX-export, it should remember my settings for the session. It would also be nice to be able to assign a shortcut to exports...More
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Submitted by Attensi AS