After I started CC3 I set the game avatar (marked new) as default project. The problem is that it was not installed on the system. So it went to the web. But I just closed it and went back to CC3. After I try restart CC3 it wont start anymore. You get to when it is supposed to load the default...More
Hi i have tried posing the eyes in CC3, but there is not an apparent way to do this, when the eyes are selected the are no transform tools operational to move / pose the eyes? why is that?...More
hi really love your wares awesome, just would really appreciate if there was a "create morph slider for accessories and hair" if one could be added that would be awesome, OR IF WE COULD DIRECTLY IMPORT MAYA BLENDSHAPES INTO CC3 FOR ACCESSORIES AND HAIR THAT WOULD BE AWESOME! thanks...More
The dimensions of the morphs are in a special unit (-100/100, 0/100) that can change. It's almost abstract, and depends of the decision from the guy who did the morph. 0-100 could mean 0-3cm or 0-2m. Plus, many morphs are similar or can interact with other morphs. For example, you have a morph...More
For the moment we can't organize morphs as we want (easily, I mean, maybe we can edit a file for this task, I didn't find it). - You have the general order : Body, head, with sub categories, and sub-sub-categories if you purchased essential morphs. - You can have favorites, but you can't arrange...More
Iray its so much slower in v.3.03 than the previous version of CC3 Also the result you see in the preview render window its a lower quality. But if you save the file from the preview render window you see the final quality. It wasnt like this in the previous version ....More
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I...More
It would be useful to export selected objects instead of all. Currently developing a clothing system for games, all objects are exported and then need to be separated one at a time in other software. Since some clothing doesn't require a skeleton, an option to export with or without the skeleton...More
I have an INTEL i7 7700 CPU 4Cores 32Gigs running on Windows 10 64 bits with an Nvidia GTX1080Ti card and 2 fast solid state drives. CC3 = 1 minute 17 seconds (77 seconds) to open iClone 7 = 12 seconds to open...More