1077 issues found

0

Votes
Released
I just tried the export from CC3.03 to Unity3D 2018.3.3f1 with HDRP following your tutorial and using your setup script. I'm using Unity High Definition RP package version 4.9.0 released 2019-01-28. The materials mapping does not work as I end up with a prefab that's all white....More
  •  1
  •  1895
Submitted by michael.pickering

0

Votes
Released
Before the Iray plugin is update 1.1, CharacterCreator 3 works normally, and the Iray plugin was also working.
But, since becoming Iray Plugin 1.1 CharacterCreator 3 will fail with "Loading slider and initializing UI" during startup process.
Uninstalling the Iray plugin will allow CharacterCreator...More
  •  5
  •  3035
Submitted by iroha-umegiri

0

Votes
Hold
i like all other users am unable to preform the photo to character pipeline because CC3 does not accept RL Heads sent from CT8. This renders the application (CC3) useless for puposes we used it for. ie turning real characters into a 3d character.
Also the appearance editor does not work...More
  •  0
  •  1292
Submitted by richard666

0

Votes
Not Reproducible
- fix for boots transfer weights, ok transfer boots weights for males can be a really trouble, while for females is fine for males is really a annoying task, due to the boots deforms to a size for "female" becoming small than the male character feet", in order to make the shoes work on the...More
  •  2
  •  1072
Submitted by Ellessarr

0

Votes
Not a Bug
When I am trying to launch Character Creator it is saying DX11 Error: Device or Driver not supported. I am running Win10 Direct X12 with Geforce 210. I have already tried several clean installs of the latest graphics driver. Currently the program is unusable....More
  •  1
  •  1349
Bug
Submitted by webmaster_883758

0

Votes
Released
Hello, I have noticed that when exporting to Unity and I set the export option on my character to Merge Material (I use by type), that it does not add an alpha channel to the texture and causes the eyelashes to show up as either white or black in the game engine depending on the character....More
  •  2
  •  1571
Submitted by chadfranklin47

0

Votes
Active
some body parts like eyebrow and fingernail be separated from body like eyes and mouth to be able to more easy customize character and not being limited to the annoying single color due to then being attached to body and you have to customize the whole body for something so simple...More
  •  0
  •  923
Submitted by Ellessarr

2

Votes
Active
currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
  •  0
  •  1096
Submitted by Ellessarr

3

Votes
Active
in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More
  •  0
  •  1591
Submitted by Ellessarr

122

Votes
Active
like in daz studio be able to export to fbx files the morphs targets from CC3, in my opnion this is one of the big miss of character creator, being able to export the morphs direct from CC can make easy and fast build characters customization in game, this is being for me a big problem in using...More
  •  24
  •  10871
Submitted by Ellessarr