1075 issues found

0

Votes
Released
Materials for morph taregts need the following option ticked, otherwise the mesh material is not always rendered....More
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  •  921
Bug
Submitted by unit23

0

Votes
Closed
Stylized Character Morphs only comes in the Export version, but if I try to apply "Remove Davos Claw Nails" slider to a character it can't be exported anymore due to a request for an Export license. Any other slider of that pack seems to work properly....More
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Submitted by Matt GH

0

Votes
Active
Please provide a feature to sort all relevant, usable current content types (cloths, body parts etc), in a single folder. It is just time consuming, to have everything nested in several folders....More
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  •  810
Submitted by unit23

2

Votes
Active
First the eye wrinkler. When creating heads from photo for example the eye lid's textures often don't look right. I'd like to at least be able to export/GoZ or 3DCoat etc to fix errors. Although I thought about it for a while and I think the photo to face example picture is wrong, I think...More
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Submitted by Ascensi

0

Votes
Hold
I can not save anything in the custom bar of cc3 anymore, not even stuff I made and stored there, I can not resave
wy and how to fix?
it is like that function is disabeld...More
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  •  869
Bug
Submitted by Rottadamic

0

Votes
Closed
It is unclear to me what content packs are actually CC3 compatible
Does this hair pack works in CC3?
https://www.reallusion.com/contentstore/iClone/pack/3dCharacter-Design-G6-Hair-Accessory/default.html...More
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Submitted by unit23

0

Votes
Active
Kia ora
I feel a option for having export like Left, Right hand, Head and Feet would be a great help to those creating RPG's similar to The Elder Scrolls series when palyer changed armours and cloths.
Much less work fitting clove/Gaunlets over the end of an arm rather then make sure fingers...More
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  •  810
Submitted by Kiwi-Hawk

0

Votes
Active
Kia ora
I like to see us be able to find the textures for ouir model together, I'm frustrated having the Albedo and Normal one place and all the other maps 10 folders deep some place else.
Is there a vaild reason that textuers get put so deep in a folder structure specialy when some folder...More
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  •  849
Submitted by Kiwi-Hawk

11

Votes
Active
It seems like a bit of a oversight, or perhaps there was a reason behind it. I, for the life of me, cannot figure out how to set up proper IK bones inside of UE4. I can set up VIRTUAL bones inside the engine, but it's just not the same. Whenever I export out of CC3 straight to engine, and I...More
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  •  2075
Submitted by samwhite

0

Votes
Not a Bug
The character creator's high heel function is a good one. However, the feet are not in good position in some poses and animations. This bug also appears in iclone and does not appear in the imported characters(non standard) via 3dxchange.Attached image....More
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Submitted by Isazforms