1075 issues found

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i would like to use sliders before click 100x a small arrow button for example take a loo at Avatar Transformation, Rotation & Scale...More
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Submitted by carlo1981

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why not add it there instead of stand alone?...More
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Submitted by Bellaire-Bob

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Steps to reproduce:
1) Create a CC3+ character with larger-than-normal eyes, such that they do not close properly.
2) Use "Fix Blink" option in modify menu, and confirm that eyes close all the way....More
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Submitted by NinjaMouse

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Steps to reproduce
1. in character creator go File export FBX of a cc3 plus character
2, open in cinema 4d r20 or any latest version...More
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Submitted by megaoutput

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Characters must have voices.
Copy modulate or create something better:
https://www.modulate.ai...More
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Submitted by tim.bradbury

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Headshot must retire the outdated 1k (horrible results) and 4k textures and replace, or provide the user with the option to choose, 8k textures!
The purpose of software is to make life easy. Currently, headshot has too many options that must be tweaked to get the face looking similar to the...More
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Submitted by tim.bradbury

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1. Open default avatar
2. Add default skirt
3. Export LOD...More
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Submitted by hammergames

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Steps to reproduce the issue:
1. follow the tutorial from the lower link to retopologizing a low poly mesh and creating a high poly mesh.
Link: https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3.3/09_Transformer/Importing-HD-DAZ-Characters.htm...More
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Submitted by mibtesamsadiq

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Is it possible to get the ability to combine the materials in a complete custom way than just by the three presets?...More
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Submitted by bunny_tsukino86

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I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
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Submitted by bunny_tsukino86