1075 issues found

1

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When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
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Submitted by bunny_tsukino86

0

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Hello,
thanks for the great software. My request:
The filter and favorites functions for morphs need to be added/reworked....More
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Submitted by cytoo

2

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Active
Hello,
thanks for the great software. My request:
Please integrate presets for navigation in the viewport. I use Blender and usually change the navigation as it is in Blender....More
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Submitted by cytoo

4

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Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
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Submitted by RichardMSmith76

1

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Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image.
The only thing visible in this scene export was the arms...
To clarify, after i did some testing...More
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Submitted by anders_187857

3

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Hi, just want to ask did you think about to create addon for creating creatures and animals, it will be the gamechanger, coz I am very bad at sculpting. Thx in advance...More
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Submitted by CROFIELD GAMES

1

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Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
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Submitted by anders_187857

0

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This might not cause any problems if the Max Texture Size in Preferences is set to be over 1024.
However, a problem arises, when Max Texture Size in Preferences is set to 1024.
On FBX or OBJ export, normal map internally downsized to 1024 and then blown up back to 2048....More
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Submitted by 4u2ges

1

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Assigned
You can watch this 1 minute video showing the issue
https://youtu.be/gccgX7k_h-o
Steps to reproduce:...More
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Submitted by trafalgamer

0

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Released
Problem: After installing and activating the plugin I am unable to use the full services offline. My current situation does not allow for me to be online all the time. I have been working with your technical team for a couple weeks now and cannot figure out why this is happening. We think...More
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Submitted by CritterJ