When using personal hairstyles from the library, the hair conform is not working. Turning it off "conforming" isn't changing the final look. This is a massive problem, as hair usually has a lot of layers and vertixes, and can be very time consuming to edit. There is no way to reset it to the...More
I discovered the Hide Body Mesh tool not far ago and i love it. But sometimes i have the issue that some cloth front and back part are to different for the tool. open shirt as example. i would love to work on both frontside and backside if needed. same belongs to the ass. also i would love...More
When exporting characters from Daz to CC3 via the Transformer, only one of the two maps will be exported. Both Normal and Bump are used in different ways - normal to create the general position, and bump for the secondary and micro details. It would be awesome to have both exported - at least...More
Right now in CC3 there's a really basic spine: 3 bones, and 2 are really close to each other. This doesn't make for good deformation. It would be great if there was a better spine, more evenly distributed, especially at the lower spine. An option to add more bones, their distribution, while...More
I'm running into a bit of a problem when exporting a cc character to unity. I'm exporting an fbx file with two LOD levels, but when I go into the settings window, the open mouth option is greyed out. While this is totally acceptible for the two created LOD levels, I would like to have the...More
Confоrm shoes does not work properly in CC3 as it used to in CC1/2. 1. For characters converted from CC1 > CC3, newly applied shoes appears to be stretched inward. Calculate Collision does almost nothing. The only way to obtain more or less acceptable shoe confоrmation, is to change any value...More
i created an avatar with cc3.11.2012.1 the when i try to open it cc2.3 opens avatar instead of cc3.11.2102.1. crazytalk 8 also needs correction on opening cc [tries to open cc1.5]...More