584 issues found

0

Votes
Released
I have a few packs that I returned for a refund which was successful but in Smart Gallery they are still listed as available to be installed....More
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Submitted by delebash

0

Votes
Not a Bug
I converted cc3 characters into cc3+ and they look blurry. I tried all the 3 options(original size, 2k,4k) and all of them have same issue....More
  •  4
  •  760
Bug
Submitted by Elyssa

0

Votes
Not a Bug
I know they were there before because I edited and saved some different colored eyes....More
  •  1
  •  760
Bug
Submitted by zeus.macbean

0

Votes
Released
Hi, when converting your avatar "Ivonne" from the Reallusion "toon pack" to Game Base issues with the eyes blink appear, see attached images, and the "Correct eye-blink" function (image 3) does not solve the issue....More
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  •  759
Bug
Submitted by anders_187857

0

Votes
Assigned
When I export an fbx model from CC3 it is in the A pose.
when I try to import the fbx from CC3 into Blender the action causes Blender to hang/freeze.
Then I have to use the "Task Manager" to shut Blender down....More
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  •  759
Submitted by subongo

0

Votes
Released
Problem: After installing and activating the plugin I am unable to use the full services offline. My current situation does not allow for me to be online all the time. I have been working with your technical team for a couple weeks now and cannot figure out why this is happening. We think...More
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  •  754
Submitted by CritterJ

0

Votes
Assigned
For some elements when I export a model as an OBJ it does not export correctly. See the model in CC3 vs. the export in Blender. The element in question are the shoes....More
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  •  753
Submitted by mchacon_662011

0

Votes
Released
Export G8 model in DAZ
Creates Head morph
1.Open CC3+....More
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  •  747
Submitted by weili

0

Votes
Closed
Hi
I install on Windows 10 (1903) but Not Running.
(My Graphic Card 1050)...More
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  •  747
Bug
Submitted by erfunism75

0

Votes
Not a Bug
When I import a cc3 character into unreal, the bones have their positions all messed up. As you can see from the pic. I have been using the default export profiles with mesh only.
I had to bring the model into Modo after exporting out of cc3 with the maya template and then bring it into ue4...More
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  •  746
Submitted by RowdyWabbid
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