405 issues found

3

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When working with Daz clothing, a piece of clothing can easily have 9-15 materials, many sharing the same texture sets. It would be really nice to be able to both combine materials with the same name (instead of just linking), but also make an atlas similarly to the remesher....More
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Submitted by Attensi AS

1

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Please add the feature of symmetry while sculpting or when we move vertices...More
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  •  825
Submitted by ahingel

2

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Active
When optimizing a character in CC3, Polygon reduction is great. The problem is the areas that bend, like knees and elbows. This is because there is no way to change the topology around those areas, or freeze them from optimization. The result is knees that is skinned really bad; with no way...More
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Submitted by Attensi AS

2

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My only 3D software is Poser. The characters I only use are all Poser native figures as Ichiro, LaRoo, Roxie and Ryan.
This figures are not compatible with Victoria and Michael 4 which are just the only two Poser figures supported by CC3. Thus the software and gaming laptop purchased to run...More
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Submitted by rpmasterone

2

Votes
Active
here a new sugestion, would be cool to have a option to export in separated transparence or alpha, the details layers of the texture, add a option where i can choose to when exporting a character to the engine like exporting to unreal, instead of exporting all the make up like lipstick, eyebrows...More
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Submitted by Ellessarr

1

Votes
Active
Adding local move option would be extremely useful especially when modifying clothing. I really struggled and wasted a lot of time trying to move vertices in world move....More
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Submitted by snow_20140621171823472

10

Votes
Active
As someone working with multiple characters and materials, it would be great to have the ability to rename the base mesh (like Max), and have all the mesh and material names automatically updated....More
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Submitted by Attensi AS

4

Votes
Active
CC3 does not currently support the creation of true Daz-like geografts.
In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More
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Submitted by Hookflash

5

Votes
Active
I hope you are planning to expand the current selection of figures, to support also toon/anime/manga style characters. Ideally, something like Vroid.
The idea is that we can create humanoid characters that are resembling characters you may find in an anime or manga; or with the look of modern...More
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Submitted by lollosone

6

Votes
Hold
It is not possible to create rolling flat eyes with CC,
Not all Chatacter have rounded eyes e.g. Anime Character
A another solution that came in my mind is buggy....More
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  •  1046
Submitted by vidi
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