Dispite being told that version 1.1 of smart gallery would run in offline mode. It still doesnt It doesnt matter whether I select offline mode or untick the plugin or both when CC3 starts it enables the plugin then enables the online mode and connects to realussions remote servers. I know...More
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3. Example: See attached image TaskForce_C General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More
I've seen this issue happen with Unity(longstanding issue), but I guess I've never actually tried it in UE4 before now. I'm using a custom DAZ transformed character, for the record. Whenever I manipulate the morphs for the mouth inside the UE4 editor (4.21), the teeth do not follow the mouth...More
I can't really give you steps to reproduce since every time I use Pro mode in Headshot I get this problem. Even when my client and I use the same images his works fine while mine always gives me black, demonic eyes. My steps: Load CC3, go to HeadShot tab, select an image I was mailed or that...More
Character's face is irreparably skewed/rotated in relation to the rest of the head with Pro Mode. No matter how I modify this image, headshot will not recognize it as dead-on and it gets projected onto the model rotated and shifted. I've tried adding ears, removing all symmetry, de-lighting...More
Installing Omniverse Connector via omniverse launcher fails! Here is the error message: "Error occurred during installation of REALLUSION CHARACTER CREATOR 3.44: [46db1781-1064-42f8-a4ac-f7c986cb6a7c] Cannot sign URL for download, the server has returned HTTP403"...More
Im still having this same issue i tried what was suggested but it didnt work, won't let me reply to original post. https://www.reallusion.com/FeedBackTracker/Issue/Daz3D-hair-imports...More
This might not cause any problems if the Max Texture Size in Preferences is set to be over 1024. However, a problem arises, when Max Texture Size in Preferences is set to 1024. On FBX or OBJ export, normal map internally downsized to 1024 and then blown up back to 2048....More
It is a known issue with soft shadow, spot lights and spot shadows, where beam falling under blunt angle creates striped artifacts (there is an FT entry for iClone for this matter). But having this on a default project does not look good at all (see the screenshot) Please change spot light...More