Issue 7465
Headshot Misalignment
Character's face is irreparably skewed/rotated in relation to the rest of the head with Pro Mode.
No matter how I modify this image, headshot will not recognize it as dead-on and it gets projected onto the model rotated and shifted. I've tried adding ears, removing all symmetry, de-lighting, adding clearer neck/shoulders, transparent background, original background, white background, rotating the image to counteract the offset, adding/removing lens distortion, and a multitude of other things.
Attached screenshots were made using "nick symmetrical" as input, so absolutely no asymmetry is anticipated in the generated head. Sculpted screenshots only have the silhouette modified. Further sculpting to match the image only exacerbates the issues, resulting in a skewed nose, vastly different widths from inner eyes to nose, and certain features that do not even have morphs to allow for correction (chin rotation, move glabella L/R, etc.)
Attachment:
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nick 1.png
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nick ears.png
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nick symmetrical (compressed for feedback tracker).jpg
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image match.PNG
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image match angle zoomed out.PNG
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face cam straight-on.PNG
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face cam straight-on aux light.PNG
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image match aux light.PNG
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image match shape adjusted.PNG
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face cam straight-on shape adjusted.PNG
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face cam straight-on shape adjusted (head tilt & turn compensated).PNG
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face cam straight-on shape adjusted (head tilt & turn compensated - overlay).png
Submitted bya_ggghost
Dec 1, 2020