1075 issues found

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Importing via Transformer sets all the opacity maps on the avatar to white -- mostly this is okay (you don't normally have opacity maps on avatars) except then we have an extra map loaded in that is not necessary. However, apparently it also sets the opacity map to fully white if you edit...More
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Submitted by Kelleytoons

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Greetings,
I tested Auto Hide Model Polygons (AHMP) plug-in for CC3.01 and have to say that current visualization method makes polygons definition process for Auto Hide feature extremely hard because used method does not give clear visual control which polygon selected and which one not ....More
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Submitted by Vit3D

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I try to create new body morph slider in CC3 from Daz but is not seems to work correctly.The whole body moves a little when i put the slider on. Not so god when you gonna animate in iclone. This body morphs dont work correct in iclone morph creator either. Is there someone who can explain the...More
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Submitted by j.n1

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As you can see below the ear has a very rough border......More
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Submitted by Kareeem

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Greetings,
In addition to crash on exit if to use "New Morph Slider" (see my previous feedback) I found two another bugs in it:
- Teeth bug -- any custom morph slider affect on Teeth position even there is no changes for teeth bones in target iAvatar (see 2018-10-10-19-00-15_prcc3 hands v2r1...More
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Submitted by Vit3D

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CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment.
Source - Neutral CC3 character (base).
Target - iAvatar file....More
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Submitted by Vit3D

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LOW PRIORITY
I do not think this causes any problems, but it is unusual to leave developer's names in the released product,.
I suspect a similar situation exists for the iClone Iray plug-in....More
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Submitted by justaviking

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Like issue 5190, GoZ is now returning mesh made in ZBrush off center requiring alignment before skinning breaking the continuity of GoZ....More
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Submitted by WarLord

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We need a way to get the Daz characters texture maps, the extra maps Normal, which don't export with the FBX. I imaging it will need to be something which needs to be done during the conversion process as after the process the maps are converted to CC character. Maybe something like they have...More
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Submitted by paulg625

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We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
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Submitted by danielswright2311_182877