1077 issues found

0

Votes
Active
- When starting New Project make it with a clean scene
- The scene Needs to have the IBL Sky Showing Off
The issue is the default IBL Sky is really irritating on the eyes. You folks have changed the background color to a nice darker grey in the scene with IBL Sky not showing so why not start...More
  •  0
  •  1036
Submitted by OlanderDA Sep 29, 2018

0

Votes
Released
After import, applying a pose results in eye popping out if head....More
  •  0
  •  1586
Submitted by joel.lovell Sep 29, 2018

0

Votes
Assigned
It is a known issue with soft shadow, spot lights and spot shadows, where beam falling under blunt angle creates striped artifacts (there is an FT entry for iClone for this matter).
But having this on a default project does not look good at all (see the screenshot)
Please change spot light...More
  •  0
  •  1202
Submitted by 4u2ges Sep 24, 2018

0

Votes
Released
I added the character "Strong Female" to a Project and then applied a hair from the Party Fun Pack. CC3 crashed to the desktop.
The link below contains the Crash Dump, CC3 Temp files and the DXdiag.txt
https://www.dropbox.com/s/hoh5f5xj7313a00/CC3-RC1%20Crash.zip?dl=0...More
  •  0
  •  1512
Submitted by wires Sep 22, 2018

0

Votes
Active
On the Cloth Layer settings when you go to drag layers to sort orders, there is no way to expand that window horizontally (you can vertically) and this is a real issue when your layers have longer names that can be listed (I could only sort layers by trial and error since even the yellow layer...More
  •  0
  •  942
Submitted by Kelleytoons Sep 14, 2018

0

Votes
Assigned
Not quite sure how to sum it up, but basically any character with a skirt or dress, when you remesh it in the avatar export, you end up with the item all messed up.
Here's a small example -- take this into Transformer, then export via the avatar and choose remesh and with ANY options there...More
  •  0
  •  1051
Submitted by Kelleytoons Sep 11, 2018

0

Votes
Active
About half the time Daz clothing comes in needing two sided materials (just due to the way devs construct clothing). Sometimes it's obvious (and I'll put a link to one where it is) but other times you don't notice it unless you look closely at the underside of a collar, or the cuff on a long...More
  •  0
  •  991
Submitted by Kelleytoons Sep 10, 2018

0

Votes
Active
When you bring in a character and clothing through Transformer it would be nice if we had some ability to set the presets for both Bake Texture Quality (for the Avatar body textures) and the Maximum size of the clothing layers. Currently those are set for "Normal" and "1024" respectively....More
  •  0
  •  957
Submitted by Kelleytoons Sep 9, 2018

0

Votes
Active
A lot of Daz clothing has a TON of materials which all share the same UV mapping and same maps. You can collapse all these materials into the same without altering the maps or UVs, and this can usually eliminate about 90% of those materials (making it much easier to edit and/or change).
This...More
  •  0
  •  1012
Submitted by Kelleytoons Sep 8, 2018

0

Votes
Active
The merging UV's by different types that is in the InstaLOD would be nice to have for use on non-export characters. Characters brought in through the Transformer can have a lot of materials. The Hivewire characters have separate body materials for torso, arms, and legs. Being able to combine...More
  •  0
  •  1060
Submitted by Rampa Sep 8, 2018