Hi, can you please update code for the user manual, so every search term which results in "0 results" can be generated as an alert for your helpdesk staff, and/or as a list of content to be cross-referenced and updated with tags please? eg, if I enter "Error Log" to find answers for an error...More
It would be really cool if one could replace an actor or prop but keep attributes like motions in place to seamlessly switch models to see which one might do a better job with the same scene and action being unbroken....More
At present, you also know that AI can already realize painting, so next we will consider AI character creation, scene creation, and the ability to automatically bind skeletons and import them into cta5 for use with one click. Another issue I want to talk about is: the current prices of materials...More
On the manual, the E key to stretch bone joints function is currently listed under the "Constraint Off" feature and should be corrected to the "Constraint On" feature. Also, this E stretch bone key is a great feature, its shortfall is that its value can not be copied and pasted to other keys...More
So, am I the only one that has notice the lack of a real easy to use -loop to- feature? Like a loop to set point, loop once, loop to end for motions? There is a loop click on the panel, but it does not seem to do anything. And the Categories tab here needs more options to choose from or an...More
Hi, thanks for the good job for Cartoon Animator 5. I am a beginner but my goal is to use this programme at professional level for my dream job. I think we all dream for 360 Body turn builder which Garry Pye have manually done it manually at https://www.youtube.com/watch?v=n6dsJjKWdYo URL...More
When exporting out to AFX, it can take a fair while depending on the length of animation (my scenario 3250 frames). If I render out a JSON file using the PNG option, there is usually an ongoing update to where it is in the process. But when rendering out using MOV option, everything appears...More
A hard thing to do is a 360 character in 2d in 2d animation software, all 2d animation softwares struggle with that, I think one way to do it is mixing it with 3d features, I imagine 3d bones where you can rotate and manipulate them in a 3d space, where each bones has automatic draw substitution...More