218 issues found

2

Votes
Active
It would be incredibly beneficial if the colours for selected and non-selected facial parts in Face Key Editor and Face Puppet were like green and blue, rather than the current two colours to assist colourblind users to differentiate them more....More
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Submitted by Macdonut

2

Votes
Active
I'd like the ability to export the scene and characters into a game maker as it is without having to reconstruct it again. For example, Blender—I'd love to use its lighting engine, but rebuilding the scene is an undertaking.
I'm not saying I'd like to have the entire project animated in Unity...More
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Submitted by NaturalGlitch

2

Votes
Active
Hi there. As a proud owner of CTA5 I would like to request that After Effects style plugins be brought in to CTA5. I would like to add reflections and shadows right in the app instead of needing to export it to After Effects....More
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Submitted by matthew_a_tull

2

Votes
Active
I would like the ability to rearrange the objects in the scene manager. Sometimes, I want them on the same Z-index, but I want one object in front of the other.
Being able to rearrange them in the scene manager without having to delete the objects and reimport them in the correct order would...More
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Submitted by Deborah Hearne

2

Votes
Active
Mocap suits are expensive. I would like the ability to use full body mocap without a suit like you can in Character Animator....More
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Submitted by Deborah Hearne

1

Votes
Not Reproducible
Doesn't matter what character or animation i use, it simply dissapears... frustrating, unusable.
https://www.youtube.com/watch?v=f8gQEBcmUl8&ab_channel=Boxels...More
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Bug
Submitted by boxels

1

Votes
Assigned
I'm simply trying to add another hip SVG sprite to my SVG character I made using the character create button in CTA5, and I get an error, "Failed to add element. File might not be compatible or system memory may be insufficient. Please check the file version and free up addition memory, then...More
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Bug
Submitted by boxels

1

Votes
Active
Feature Request (Please forward this idea to whoever can implement it):
1. Allow motion pilot to be used through an Xbox controller. This is an even more fun way to animate because you can assign animations to different button presses and different joystick degrees. There can be a "sneaking...More
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Submitted by Phazor

1

Votes
Assigned
Hi there!
Recently I lose resolusion when scaling. It didn't happen before.
Sometimes it says 100% vectorized, but lately it doesn't even say so....More
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  •  78
Bug
Submitted by rahelihaktana

1

Votes
Active
Spring Bones is very nice for its added secondary animation.
However, the Spring Bone physics simulation needed to be somehow activated before the animation started.
I'm trying to use CT5 to create a looped animated sprite with spring bone attached to simulate secondary animation. every time...More
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  •  115
Submitted by chuckle70
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