88 issues found

2

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Mocap suits are expensive. I would like the ability to use full body mocap without a suit like you can in Character Animator....More
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Submitted by Deborah Hearne

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Feature Request (Please forward this idea to whoever can implement it):
1. Allow motion pilot to be used through an Xbox controller. This is an even more fun way to animate because you can assign animations to different button presses and different joystick degrees. There can be a "sneaking...More
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Submitted by Phazor

1

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Spring Bones is very nice for its added secondary animation.
However, the Spring Bone physics simulation needed to be somehow activated before the animation started.
I'm trying to use CT5 to create a looped animated sprite with spring bone attached to simulate secondary animation. every time...More
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Submitted by chuckle70

1

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Hi, can you please update code for the user manual, so every search term which results in "0 results" can be generated as an alert for your helpdesk staff, and/or as a list of content to be cross-referenced and updated with tags please?
eg, if I enter "Error Log" to find answers for an error...More
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Submitted by Tarampa Studios

1

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This isn't mine, but the new user might not know how to use Feedback Tacker, and this is something I'm currently interested in, so I'll post it here:
yhz511827709:
"Hello everyone,...More
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Submitted by NaturalGlitch

1

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It is great news that the new editing power of animator 5.1 has made life easier than ever before
Many thanks t the team who have made this possible
Also with gif imports or apng...More
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Submitted by r78zj99

1

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Trying to pose body and parts using motion key editor, in particular, is a bit of a pain without ability to see other frames for reference....More
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Submitted by Jonette.Steele

1

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1. Custom Thumbnails automatically take a snapshot of the whole scene now, instead of just the prop we are trying to save.
eg In CA4, it worked well when custom characters and props automatically generated an image of that asset as a thumbnail. And then if we wanted a custom screenshot as...More
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Submitted by Tarampa Studios

1

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1. During 360 Head creation, can we please have a "lock" function on the default central expression to prevent accidental morphing of it during use of the average/mirror functions.
2. In Face Key Editor, can we please have a check-box to hide/show spring bones? They make it very hard to see...More
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Submitted by Tarampa Studios

1

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Please Template , ability to create your own G2 characters, with template o from scratch if there is an option to do this characters? I think this characters are very special...More
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Submitted by 1animator