Blinking and face animations in general come along with a voice animation. Why? I have to go into the timeline and delete the thing every time I add a blink. What sound comes with a blink? Why does a happy smile delete my audio? Why? Also, there are still too few options in the category section...More
I'm working with two screens. On one screen there is a timeline, on the other there is a scene. In many modern programs, all panels that can be moved to another location have the function of sticking to different sides of the screen and the function auto-filling the screen (all ADOBE programs...More
Only a small bug. You cant switch beetween applications and CTA5.12 with ALT+TAB. (no CTA Icon visible) - Click Render - prepare video or image for export....More
Hi! Thanks for the lovely software. I have purchased all three with many contents from the store as well. There is one thing I was upset about was my inability to find an answer to my problem: that is building up the next scene after completing one scene. I tried my best to look for a solution...More
Spring Bones is very nice for its added secondary animation. However, the Spring Bone physics simulation needed to be somehow activated before the animation started. I'm trying to use CT5 to create a looped animated sprite with spring bone attached to simulate secondary animation. every time...More
Por que não consigo achar número de registro se comprei o cartoon animator? Parece que estou na "versão demo" mesmo tendo pago? e o motin link CTA não funciona? Não estou entendendo. chicoceccon@gmail.com 55 35 99863 1106 whatsApp...More
When I purchased Dynamic Character Designer I can't find where to replace it at all, I think the whole process of replacing footage is too complicated, You should redesign the entire UI operation interface so that newcomers can get started quickly and understand it at a glance. Secondly, it...More
I have a character with a simple bone structure and morphed head. The character has worked fine up until the 5.22 update, where now the head faces the wrong way on the stage, and is completely wrong when exported to AFX, where it is facing the extreme opposite and cut off by the mask. In...More