I have a lot of G2 characters that I have made in prior versions. They use clothing and faces from standard Reallusion packs, but look much better than most existing G3 characters. I like the characters and the style of them, but the G3 bone rig and animation would make them perform much...More
When you install the programs Face 3d tracker and the plugin motion live 2d ... if you try to use the window Content manager (F4) CT4 crash .. https: //youtu.be/FkJhTz14LNY You can only open the characters and motions from the windows explorer folder, even so, if...More
I am testing out this dog head but I need help figuring out how to change the bone points on different head angles other than the front,I can use the Bone Editor to adjust the points only in the front view. I can send the project file Thanks Tim...More
Hello. My name is Matthew. I tried the Photopea plugin and quickly found it to be very slow. The real trouble is that the plugins in Photopea won't install to the app. It says they install and as soon as you change the page, all plugins revert to uninstalled. Apart from that, there is no real...More
Hi. I have somehow made an unwanted movement on one of my charaters. I have really tried to find the reason but can´t find it. The attached files show. Nr 1 where the unwanted sliding movement starts....More
Hi, Is it possible to change sprites (arms, hip, legs) on a G3 character and animate in the same project? I tried but had trouble. I made a G3 character that have 2 hip sprites, 2 arm sprites in each hip and arm folders in PSD file. So, the G3 character can have different outfit by changing...More
I would love to see a facial component set that lets you create different facial components for different character styles. I would also love the set to be similar to the G360 dressing room set where the PSD files are included. The facial component set should focus on creating the different...More
CTA4/5 would really benefit from PROPER vector based characters. Having vector based features allows to create smooth morphs between mouth shapes, eye shapes, head positions, body turns etc, creating nice and fluid animation, with much less reliance on layer switching. Basically sort of like...More