Is it possible to change sprites (arms, hip, legs) on a G3 character and animate in the same project?
I tried but had trouble. I made a G3 character that have 2 hip sprites, 2 arm sprites in each hip and arm folders in PSD file. So, the G3 character can have different outfit by changing sprites in the stage mode in the same project (instead of having 2 same characters with 2 different clothes). But after changing the sprites from default (brown) to the new (green), pls see the attached pics, new sprites do not follow the animation. It behaves like all the newly changed sprites follow only hip bone. If I move the position of the character, all the body parts move too, but motion animation is not working properly. After struggling, I had to make 2 same characters with 2 different clothes to use for the animation.
When tried bone editor in the composer mode, default one (brown) has wire frame, But the new sprites (green) do not have.
Yes. But it does not seem it is a bug or error. Other CTA user had the same issue, and it seems current CTA is not supporting this. so, I saved a character with different versions - different outfit- for my project. It is okay like that.
Thank you.
Regards,
J
Feedback Tracker Admin
Hi jedi.peace,
Did this issue still exist?
We need more information in order to help you.
Allen
Reallusion
Feedback Tracker Admin
Thank you for your feedback.
We apologize for the inconvenience and hope it can be sorted out shortly.
Please provide your ".ctProject" file to help us identify the problem.
You can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and add the link in your next comment. you can use private comment if you want to keep it private.
Your help is highly appreciated.
Allen
Reallusion
1
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