Issue 8057
Vector based mouth & eye animation
CTA4/5 would really benefit from PROPER vector based characters.
Having vector based features allows to create smooth morphs between mouth shapes, eye shapes, head positions, body turns etc, creating nice and fluid animation, with much less reliance on layer switching.
Basically sort of like you can do with the face setup 'morphing' at the minute, but using vector vertex/points of artwork instead of just a transformation mesh. Combining that with some good masking features will really help bring CTAs character rigs to the next level.
It'd make it more like the Joysticks n Sliders plugin for AE, or similar to what Moho can also do, but of course with Reallusions user friendly approach!
Happy to provide examples of what I mean if required.
Submitted byConcrete.Cactus
Aug 8, 2021