78 issues found

0

Votes
Not a Bug
I'm using accurig ver 1.0.3 to export to maya 2023.
The usd and fbx exports don't retain the end fingertip joints when they are imported to maya....More
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Submitted by gavinmwright

0

Votes
Active
https://manual.reallusion.com/ActorCore-AccuRIG-1/Content/ENU/1.0/03-Introducing-the-User-Interface/Quick-Guide.htm
6.Set the number of the fingers for the model
when I use a model which has no texture model, AccuRIG show me a super white model....More
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Submitted by xraysatellites

0

Votes
New
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
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Submitted by 1018512199

0

Votes
Active
Steps to reproduce the issue:
1. Download Adona_lowres OBJ file from "Free Human Base Mesh Pack" product, available at https://www.artstation.com/marketplace/p/3N1q5/free-human-basemesh-pack (I believe that you can reproduce the bug with any model but what if it is relevant instead?)
2. Launch...More
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Submitted by johnmadstone

0

Votes
Released
I have rigged a custom character in AccuRIG and used Pose Offsets to fine tune the character rig. When I upload the character to Actor Core and export Motions with the Unreal Engine profile, if I import them in UE5 animations have the original pose instead of the one that I fine tuned with...More
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Submitted by osurfer3

0

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Active
1. Click 'Browser files' . them open an frozen browser window. and Crash in few seconds
2. Program crash a few times at the last step. small T Pose Character File. PC memory is quite enough....More
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Submitted by hinxvietti

0

Votes
Active
AccuRIG is a great tool, thanks to all the developers. Just a few clicks and you have a character.
what I wish and I know that it is difficult that there will also be bones for the face.
Thanks again...More
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Submitted by Barran

0

Votes
Active
Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows:
1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
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Submitted by yayettah

4

Votes
Active
Please add buttons to switch to left, right, top, and bottom views. It can be helpful when placing markers precisely....More
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Submitted by todornikolovcg

4

Votes
Active
Please add a wireframe overlay to the AccuRig viewport. It can help when placing markers, especially in characters without textures....More
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Submitted by todornikolovcg