Votes
0
Product:
ActorCore
Version:
1.0
Status:
Not a Bug
Issue 8914
Finger tips missing from fbx and usd export
I'm using accurig ver 1.0.3 to export to maya 2023.

The usd and fbx exports don't retain the end fingertip joints when they are imported to maya.
OS: Windows 10
Attachment:
  • fingers.jpg
  •  1
  •  376
Submitted bygavinmwright
1
COMMENTS (1)
Feedback Tracker Admin
Hi gavinmwright,

We know that some ap will display the end fingertip bone (ex: blender) in order to let us know the axis of the end bone, but we didn't. RL AP and Maya's end bone is the last ball.


Soya
Reallusion
1