152 issues found

1

Votes
Active
As I use it mostly for game development especiately mobile/VR, the rig is quite complex. I would appreciate if there will be some toggles or something similar to hand fingers, where you can select 0. These are the areas that I think could be simplified:
Foot fingers - add option to have just...More
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Submitted by klementmartin Dec 9, 2022

1

Votes
Active
Hey,
like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures.
On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
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Submitted by spaehling Dec 1, 2022

1

Votes
Active
I'm exploring the new AccuRIG and there are some maniability matters I'd like to address:
- It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored...More
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Submitted by indigowizard.contact Aug 25, 2022

1

Votes
Active
iClone 7.x failed to load the iAvatar file saved by AccuRIG. It could read the FBX file exported by AccuRIG, but couldn't apply the motion on it. It is not a system issue. Please help to review and to fix the issue. I like this new auto-rigging function of AccuRIG. It saved time in the...More
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Submitted by phillipha Aug 19, 2022

1

Votes
Active
I buy the pro version,but I want to use pipeline version,but it is full price,I want to use the price between them。...More
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Submitted by 119148912 Jul 25, 2022

0

Votes
Active
ActorCore is an incredible tool for simplifying character animation workflows, but I believe it could be further improved with the addition of more foundational animations. Specifically, animations such as:
Turning in place
Starting to run from standing...More
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Submitted by gamutstudio3d Mar 14, 2025

0

Votes
Active
I use an obj file as its input. After body rig, hand rig, choosing motion, then export FBX (any target app). I tried the fbx in blender and autodesk FBX review. Both show T-pos only. The AccuRig version is 1.3.9. Please help. Thank you....More
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Submitted by mj.city Mar 4, 2025

0

Votes
Not Reproducible
Creating a character in Accurig, I’ve adjusted the bone rotations to fix the head, feet etc with the offsets panel on the right side. None of the offsets are applied when I export the model for Unreal. ??...More
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Bug
Submitted by cflowers Mar 2, 2025

0

Votes
Not Reproducible
When importing characters nothing happens in version 1.3.9. Everything worked correctly in previous versions but now I can't roll back....More
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Submitted by stefanoderoia Feb 25, 2025

0

Votes
Not Reproducible
I used Actor Core Accurig to give my model a rig to control. once i was done, I downloaded auto setup for blender to riggify the model once ported from Accurig. first, the models rest pose was odd, i had to clear all transformations for it to have a normal t pose. second, when i riggified it...More
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Submitted by jetix109 Feb 20, 2025
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