AccuRIG is a great tool, thanks to all the developers. Just a few clicks and you have a character. what I wish and I know that it is difficult that there will also be bones for the face. Thanks again...More
Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows: 1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
So this software just adds skeleton without any controllers? Or Maya(2020) imported it with somekind of error? If it's just a skeleton, then I dont get the purpose of this software....More
It would be really nice if we could adjust the motion capture with more granular settings. If you know Mixamo, they have settings like "Style, Overdrive, Stance, Energy Level, Distance (for a jumping capture), Enthusiasm, Hit Intensity" etc. all dependend of the kind of capture....More
I would like to filter the Motion Capture library by captures I have already purchased. Another helpful filter would be looping. Also the captures that have "start, loop, end" are much more valuable that the ones that don't have that....More
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters. For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More