144 issues found

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Hello)
I have some problem, just installed AccuRIg and trying to use it. But no one file does not imports. And samples too. If i drag and drop files there is Popup with loading 3% and it looks like a freezing. U can't cancel it, just end task through Task manager. If i try to use button "Choose...More
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Submitted by vashpartner

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I have a freshly reinstalled windows 10 and have freshly installed AccuRIG ActorCore 1.1 with GeForce RTX 2070 super on my desktop pc.
When i open the AccuRIG with through my command line i can see an error:
C:\ProgramData\Microsoft\Windows\Start Menu\Programs>"ActorCore AccuRIG.lnk"...More
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Bug
Submitted by shapskinskybierut.dsmd7.608

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Can you add Ability to add custom bones - weapon/armour bones etc?...More
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Submitted by ShockEngine

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Will be nice to increase the maximum polycount ,specially for Zbrush posing transpose master).
Blender accept more heavy meshes for rigging...More
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Submitted by Sylus

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I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
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Submitted by kboy7573

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Would be nice to be able to rig creatures such as quadrupeds or spiders.
Perhaps a new version when your talented engineers can make it happen.
I own horses and have always looked for the ability to use the tool to quickly rig a horse character....More
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Submitted by hivoltage0

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I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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Submitted by 807110963

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how delete my model...More
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Submitted by mert.ppoyraz

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As I use it mostly for game development especiately mobile/VR, the rig is quite complex. I would appreciate if there will be some toggles or something similar to hand fingers, where you can select 0. These are the areas that I think could be simplified:
Foot fingers - add option to have just...More
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Submitted by klementmartin

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Hi everyone, I'm new to Accurig and noticed that it seems to be missing settings for specific rotation angles like 15, 30, 45, 90 and more in the x, y, z axes. In order to better observe the location where the joints will be placed, I hope it will be updated as soon as possible.
Thank you for...More
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Submitted by eliteforcevn