144 issues found

0

Votes
Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
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Submitted by spaehling

0

Votes
Not a Bug
1. Run character thorugh accu rig
2. Export it (I used Maya in this case)
3. Open it in Maya...More
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  •  481
Submitted by spaehling

1

Votes
Active
Hey,
like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures.
On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
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  •  336
Submitted by spaehling

0

Votes
Active
being able to view mesh when placing guides would be great.
when the custom model has specific topology on knees and elbows it would be great to easily see it...More
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Submitted by jamie3d

0

Votes
Active
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
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Submitted by alizohaibyt

0

Votes
Released
a javascript error occured in the main process when i launch accurig please help....More
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Bug
Submitted by kwadwoamissah_463204

0

Votes
Released
Hi
I have just downloaded and installed this program ActorCore_AccuRIG_Setup_1.0.4 on a Windows 10 64 Bit notebook, but it fails to load showing the errors in attachment. I uninstalled, tried a fresh install, no difference.
What is the problem and how do I successfully install & use it?...More
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Submitted by xprt007

0

Votes
Active
Hello Friends from Reallusion, i just started using ActorCore's AccuRig and it has helped me a lot, it's an amazing tool and i plan to use it with all the characters i design, i'm currently rigging a pretty complex character, i struggled a good amount of time putting the joint dots because...More
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  •  376
Submitted by eckartkrumbach

2

Votes
Active
I see that ActorCore creates a .glb file of the rigged character on my disk.
However, there is no obvious option to Export an animated .glb or glTF file in the export options (where I would expect a glb file with embedded animation(s) to be an option).
.glb or glTF 2.0 format is the most...More
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  •  771
Submitted by gmeader

0

Votes
Released
I have rigged a custom character in AccuRIG and used Pose Offsets to fine tune the character rig. When I upload the character to Actor Core and export Motions with the Unreal Engine profile, if I import them in UE5 animations have the original pose instead of the one that I fine tuned with...More
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  •  451
Submitted by osurfer3