Hey, like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures. On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
being able to view mesh when placing guides would be great. when the custom model has specific topology on knees and elbows it would be great to easily see it...More
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
Hi I have just downloaded and installed this program ActorCore_AccuRIG_Setup_1.0.4 on a Windows 10 64 Bit notebook, but it fails to load showing the errors in attachment. I uninstalled, tried a fresh install, no difference. What is the problem and how do I successfully install & use it?...More
Hello Friends from Reallusion, i just started using ActorCore's AccuRig and it has helped me a lot, it's an amazing tool and i plan to use it with all the characters i design, i'm currently rigging a pretty complex character, i struggled a good amount of time putting the joint dots because...More
I see that ActorCore creates a .glb file of the rigged character on my disk. However, there is no obvious option to Export an animated .glb or glTF file in the export options (where I would expect a glb file with embedded animation(s) to be an option). .glb or glTF 2.0 format is the most...More
I have rigged a custom character in AccuRIG and used Pose Offsets to fine tune the character rig. When I upload the character to Actor Core and export Motions with the Unreal Engine profile, if I import them in UE5 animations have the original pose instead of the one that I fine tuned with...More