152 issues found

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Can you add Ability to add custom bones - weapon/armour bones etc?...More
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Submitted by ShockEngine Dec 20, 2022

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Will be nice to increase the maximum polycount ,specially for Zbrush posing transpose master).
Blender accept more heavy meshes for rigging...More
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Submitted by Sylus Dec 19, 2022

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I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
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Submitted by kboy7573 Dec 19, 2022

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Would be nice to be able to rig creatures such as quadrupeds or spiders.
Perhaps a new version when your talented engineers can make it happen.
I own horses and have always looked for the ability to use the tool to quickly rig a horse character....More
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Submitted by hivoltage0 Dec 19, 2022

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I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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Submitted by 807110963 Dec 15, 2022

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how delete my model...More
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Submitted by mert.ppoyraz Dec 11, 2022

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As I use it mostly for game development especiately mobile/VR, the rig is quite complex. I would appreciate if there will be some toggles or something similar to hand fingers, where you can select 0. These are the areas that I think could be simplified:
Foot fingers - add option to have just...More
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Submitted by klementmartin Dec 9, 2022

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Hi everyone, I'm new to Accurig and noticed that it seems to be missing settings for specific rotation angles like 15, 30, 45, 90 and more in the x, y, z axes. In order to better observe the location where the joints will be placed, I hope it will be updated as soon as possible.
Thank you for...More
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Submitted by eliteforcevn Dec 2, 2022

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Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
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Submitted by spaehling Dec 1, 2022

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Not a Bug
1. Run character thorugh accu rig
2. Export it (I used Maya in this case)
3. Open it in Maya...More
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Submitted by spaehling Dec 1, 2022