Mouth expressions is not mapped correctly when importing DAZ genesis3 characters. I have attached a video which shows the same .fbx character export from DAZ - the one on the left was imported whith 3DExchange 6.53 pipeline , and the one on the right was imported with 7.01. I get the same error...More
I brought a character into 3DX7 and was surprised when the Non-Standard Character selector was grayed out. I imported the same file into Exchange 6 ( one of the last revisions) and was able to convert the character as expected. I Imported the character into Iclone7 and was able to use normally...More
I am using 3dxchange 7 Pipeline to import Mixamo animation [FBX file] to iClone. when I try this then "Apply to iClone" button is not active and also the Animation is not running I am using this tutorial for reference ::...More
When I installed 3dxchange, the attached window screenshot told me that some limitations will apply. While the latest version of iclone is installed ok. Same when I send items from iclone to 3dxchange....More
Hi, I already patched the EXE so it can handle 4Gb, without it, most of the items will not import. With the following 2 files, I will get an error about unknown file after a while...More
Hi. I have outlined the issue with the FBX animation export below. I have attached the replication project files here. Please fix it ASAP. This is a bug of the highest severity. It makes 3dxchange unusable. Unable to attach project. So, sharing the gdrive upload link. https://drive.google.com...More
I noticed that all FBX animations I export from 3DXchange 7 seemed to be freezing at a certain point. It turns out the animations were being exported in full, but 3DXchange 7 was doubling the total track length, so the last half of an animation was always empty. For example, if I export an...More