53 issues found

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a FBX file (The model has 180,000 polygons and around 180,000 vertices, it is rigged but no animation or uv maps)...More
  •  0
  •  2399
Bug
Submitted by Feedback Tracker Admin

0

Votes
Duplicate
Well the problem is simple. I drag the duf file into Daz 4.9, however when I export the expression editor does not allow me to move the mouth automatically (like it is suppose to in the tutorial). It has worked fine in the past. Not sure how to fix it. One suggested to use 4.8 however there...More
  •  1
  •  2328
Bug
Submitted by kybax200

0

Votes
Active
I very recently upgraded to the Pipeline version. I have a model that I have been working with for over a year on the non-Pipeline version. My model has a list of meshes in the Scene Tree. I have always been able to make a sub mesh of each item in the list prior to using "Apply to iClone...More
  •  1
  •  2323
Bug
Submitted by TimV

0

Votes
Released
STEPS TO REPRODUCE
1. Make sub-prop for an OBJ file in 3DXchange 6
2. Export prop...More
  •  0
  •  2311
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Apply high heels to CC character, export FBX file into Unity...More
  •  0
  •  2289
Bug
Submitted by Feedback Tracker Admin

0

Votes
Closed
I'm not sure why this is happening, maybe I'm doing something wrong here. I created a character with Jeans and Boots only, when I choose to hide hidden this is what I'm coming out with. The reason why this is kinda annoying is that a large part of the Texture is being used up on pieces that...More
  •  1
  •  2258
Bug
Submitted by jkwenstad

0

Votes
Released
STEPS TO REPRODUCE
1. Load FBX into Unity
2. Drag the character to Scene...More
  •  0
  •  2256
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6, load a random prop
2. Press R on keyboard, using Gizmo to modify the scale of this prop...More
  •  0
  •  2250
Bug
Submitted by Feedback Tracker Admin

0

Votes
Assigned
When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers.
Steps to reproduce:
1. Load Character into 3DXChange...More
  •  1
  •  2243
Bug
Submitted by sterlingy

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6, load G5 character Chuck
2. Click "FBX" on Toolbar, Export FBX dialog appears...More
  •  0
  •  2223
Bug
Submitted by Feedback Tracker Admin