Votes
0
Product:
iClone 8
Version:
8.42
Status:
Not Reproducible
Issue 11465
Critical Issues with Root Motion Baking in iClone: Why It Needs Improvement
In my last post, I discussed 13 suggestions to improve iClone, but I left out something extremely important regarding the baking of constraints in animation. When the "Bake all animations with constraints" option is used, the root motion of the character remains at zero, regardless of where the root motion is set on the character or where the character is positioned in the world. I see no benefit in this, and it creates issues when working with Unreal and Unity. It always feels like an endless battle with iClone when it comes to root motion.

To clarify the real needs concerning root motion, which in iClone is controlled by the transforms:

During the baking of constraints, maintain the original transform values relative to the world center.

After baking, the option to center the root to the hips or XY or XYZ no longer functions. Therefore, this should be controllable in a non-destructive workflow, allowing the root motion of the character to be changed at any time while preserving the root’s original values relative to the world center.

If an animation is created in an external software like Maya, where the animator keeps the root motion at the world center and only animates the character, iClone struggles to re-center the root beneath the character. I’ve consistently encountered issues with this and am beginning to believe that it’s a bug in iClone rather than a feature.
OS: Windows 11
  •  1
  •  152
Submitted byfabio.alexandre.barletta Aug 10, 2024
1
COMMENTS (1)
Feedback Tracker Admin Feb 21, 2025
Hi fabio.alexandre.barletta

I'm glad to see your reply again.

The team wants to better understand where your issue lies and would like to see your detailed process in order to make improvements.

Could you please help us record a video and upload it to YouTube or Google Drive?

Or if you're exporting to external software, you can click on "Advanced Settings" when exporting the FBX, and uncheck "Reset Motion Root." This should resolve your issue.

Kayla
Realluison
Feedback Tracker Admin Mar 7, 2025
Hi fabio.alexandre.barletta

Don't know if you have solved the problem yet.

If not, I hope you can help us by recording an operation video and uploading it to YouTube or Google Drive.

Kayla
Realluison
1