Votes
1
Product:
Character Creator 4
Version:
4.53
Status:
Assigned
Issue 11943
Critical Bug: UE 5.5 Interchange Plugin Imports Broken Morph Targets (Blocking Production)
Issue:
In Unreal Engine 5.5, the new Import System with Interchange Plugins causes Morph Targets/Blendshapes for Character Creator (CC) characters to import incorrectly, with an offset or other inaccuracies, and sometimes they are even broken. This issue will be especially noticeable when playing imported animations from iClone, particularly with facial animations.

Details:
I saw your video (https://www.youtube.com/watch?v=38TeiHDt3HQ) where you demonstrate that disabling the Interchange Plugins reverts to the old import system, which correctly handles the morph targets.

However, this workaround isn't a sustainable solution. Since Interchange is now the default import system and will be the standard in future Unreal Engine versions, disabling it isn’t an option for our team. Other departments may rely on the new system’s features, so disabling the plugins would create conflicts and block progress elsewhere.

Question:
Is there a planned fix for this issue, so that CC characters and their morph targets can be correctly imported with the new Interchange Import System in UE 5.5 and beyond?
OS: Windows 11
  •  4
  •  112
Submitted byOrisen Apr 17, 2025
1
COMMENTS (4)
Orisen Apr 29, 2025
Hi JoePan,

Thank you for your previous responses.
To help clarify the situation further, I’ve prepared three demonstration videos in a zp file showing the issue:

- One video using the legacy import (working correctly)

- One using the new Interchange import with "Embed Motion" enabled

- One using the new Interchange import with "Embed Motion" disabled

Summary of the current situation:

- Disabling the Interchange Plugin is not an option, as it also disables the Mesh Paint Plugin, which is required by other teams in our production pipeline.

- Installing the Auto Setup Plugin from Reallusion is also not viable, as it includes precompiled binaries and prevents us from building our custom Unreal Engine. Since source access is not available, we’re unable to fix the resulting build issues.

As a temporary workaround, we're currently importing the meshes in a separate clean project where the legacy system is still active, and then migrating the assets into our main project. However, this process is extremely tedious and inefficient. Any attempt to reimport the meshes in the main project causes them to break again — which means we must go back to the separate project for each new import or change, clean everything manually, and migrate again. This is not sustainable in a production environment.

I’m sharing the videos in case I’m missing a step or configuration in the new import process — if there’s something I’m doing wrong, I’d be grateful to hear it. But if this is a limitation or bug in the current Interchange system, I hope it can be addressed soon. The current state is a serious blocker for us, and I imagine other teams working with CC characters and facial animations will face the same issue as they adopt UE5.5 and Interchange.

Thanks again for your time and support — looking forward to your feedback.

Best regards,
Orisen
Feedback Tracker Admin Apr 28, 2025
Hi Orisen,

Sorry, after consulting with the team, we are currently unable to provide the source version of the Auto Setup Plugin.

Thank you for your understanding.

JoePan
Reallusion
Orisen Apr 24, 2025
Thanks for your reply. You suggested using the Auto Setup Plugin for Character Creator, which we’re familiar with. It works as expected in standard Unreal builds, but unfortunately, it's not a viable solution for us.

We're using a custom engine build in our production pipeline, and the plugin includes precompiled binaries that interfere with our engine build process. As it stands, this blocks our developers from building the engine entirely, making the plugin unusable in our setup.

Is there any possibility of getting a source version of the plugin instead of the final binaries? If not, we’d appreciate clarity on that so we can explore alternative solutions on our end.

This is a critical issue for us, as the new Interchange system is the default going forward, and this break in compatibility is currently affecting our workflow.

Looking forward to your response.
Feedback Tracker Admin Apr 22, 2025
Hi Orisen,

Thanks for your Feedback, 

In the current version, AutoSetup can be executed correctly even without manually disabling the Interchange Plugins. However, whether we will support the new import system is still under evaluation, and there is no concrete plan at the moment.

JoePan
Reallusion
1