OBJ meshes with a mtl referring to dds maps can be loaded into CC4.33, but when using them in Headshot 2 meshmode, maps are displayed until refining but disappear when attaching head to body.
Deleting the mtl, converting the dds to png or jpg, then dragging them onto the source mesh manually helps. Not deleting the mtl and manually dragging png or jpg onto the source mesh does not work. The character will remain all white.
The obj used above is a partial headmesh. See attachement. "Without Texture" when attaching head to body is unchecked of corse.
Note: you may need to change the dds path in the mtl to test this.