Motor C
Motor C is a stepper motor that will rotate a certain degrees when the rotate button is pushed.
 
Basic Control
Invert: Check this box will reverse the rotate button making Rotate Clockwise Rotate Counter-clockwise and Rotate Counter-clockwise Rotate Clockwise
   
Rotate Clockwise: The motor will rotate certain degrees clockwise when this button is pressed
   
Rotate Counter Clockwise: The motor will rotate certain degrees counter clockwise when this button is pressed
   
Application
Motor C can be used as a steering wheel or a turret on a tank.

這個頁面上的內容需要較新版本的 Adobe Flash Player。

取得 Adobe Flash Player

 
 
Advanced Control
Pick Object: Pick an object to behave the way Motor C behaves. For more information, please read How to control custom props using L1 Forces section.
   
Release Object: Release an object that has been picked. This object will no longer behave like Motor C. The picked number will be subtracted by 1.
   
Picked Number: The number of objected that has been picked by Motor C
   
Axis: The axis of the picked objects that will rotate.
   
Unit: How many degrees will the motor rotate when the rotate button is pressed.
   
Auto Retract: The motor will return to its original state when the rotate button is released.
   
Max Angle: The maximum angle that Motor C can rotate. If you want to keep Motor C rotating, set Max Angle to 180.
   
Physics Attribute
When applied for the first time, Motor C is set as a dynamic physics object hinge constrained to the world. Its limit is limited to whichever axis chosen by the user. You can change its hinge target from the constraint panel.

這個頁面上的內容需要較新版本的 Adobe Flash Player。

取得 Adobe Flash Player