Ballista
Ballista is designed to simulate traditional weapon like gun, canon, with spring hit and rebound animation.
 
Basic Control
Auto Reload: The ballista will reload automatically after it's shot.
   
Force: How much force will be applied to the object that the ballista is hitting. This will determine how far and how fast will the object travel.
   
Shoot: This will shoot the ballista.
   
Load: This button will reset the ballista ready for another shot.
   
Application
Ballista can simulate the behavior of a siege weapon.

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Advanced Control
Pick Object: Pick an object to behave the way Ballista behaves. For more information, please read How to control custom props using L1 Forces section.
   
Release Object: Release an object that has been picked. This object will no longer behave like ballista. The picked number will be subtracted by 1.
   
Picked Number: The number of objected that has been picked by ballista.
   
Reload Time: How much time it will take ballista to reload Axis: Which axis will the ballista move along.
   
Axis: Which axis will the ballista move along.
   
Range: How far will the ballista travel before it stops.
   
Delay for Auto: The time it will take ballista to load after it's been shot.
   
Physics Attribute
When applied for the first time, ballista is set as a dynamic physics object spring constrained to the world. Its limit is set to move on the axis of your choosing, and spring property is equal to the force in the basic control. You can change it target from the constraint panel.

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