One physics object can be set to four different states, including Dynamic, Static, Kinematic and Frozen.
The characteristics of a dynamic object are:
![]() |
![]() |
Three Dynamic props. |
Fall as soon as simulation starts. |
![]() |
![]() |
A dynamic ball. |
Hits and bounces. |
![]() |
![]() |
Three intersected dynamic rigid bodies. |
They bounce off as they explode outwards. |
The characteristics of a static object are:
![]() |
![]() |
Two static blocks. |
Motionless when they are hit. Cause the active prop to bounce off. |
The characteristics of a kinematic object are:
![]() |
![]() |
A kinematic ball picks a path. |
The ball moves along the path to the end. Other rigid bodies are hit and bounced off. |
![]() |
![]() |
A kinematic block is ready for being puppeteered. |
The block is puppeteered to move around and hit other rigid bodies. |
![]() |
![]() |
A kinematic ball is attached to the rear leg. |
The ball moves as the bull kicks. The tank flies away. |
The bulldozer is animated by keyframe animation, and set as Kinematic rigid body. |
The characteristics of a frozen object are:
![]() |
![]() |
The frozen rigid bodies are still during simulation. |
They fall like dynamic objects once hit. |
![]() |
|
The glasses and the table are composed of many fractures, which are set as Frozen to keep them together in the initial state. |