Because Gravity is the major influence in the physics phenomena, you need to set the direction of the gravity before simulating.
3D World of Common Size |
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World Scale = 5 (Default value) The speed is normal. |
World Scale = 8 The physics animations are accelerated. |
Physics Object Size < (0.1, 0.1, 0.1) |
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World Scale = 8 The physics animation is too fast. (Observe the shadow of the ball) |
World Scale = 2 The physics animation is back to normal. |
Physics Object Size > (1000, 1000, 1000) |
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World Scale = 1 The physics animation is too slow. |
World Scale = 10 The physics animation is back to normal. |
Once you adjust the physics world settings, then you may start to simulate the animations for the physics objects including Rigid Body and Soft Body.
After you construct a physics structure with different rigid bodies, you may experience slight jittering during the simulation. Possible causes include:
By increasing the value of the Constraint Stability, the occurrence of jittering can be alleviated. However, when the value is too high, the Spring effect will be diminished.
Constraint Stability = 2 The constrained rigid body occasionally jitters. |
Constraint Stability = 5 The constrained rigid body is stabilized. |