Advanced Mode (New for 5)

In the Advanced mode, you are allowed to use a puppet profile to move the selected prop, or you may also manually adjust the profile settings for puppet movements. The puppeteering movements are Axis-Based, which are practical for more exact control by the world or local axis.

Using the Profile

Each one of the profiles is a combination composed of various settings on the right side of this panel; which may cover often-occurred movements in the real world.

  1. Select a prop. Open the Prop Puppet (Shortcut: Shift + F2) panel and switch to the Advanced mode.
  2. Pick one of the profiles in the left pane. In this case, the cup will rotate by the Z axis.
  3. Press the Preview button and then the space bar; move your mouse and preview the movements of the prop (Shortcut: Space bar).
  4. Move your mouse left/right to preview the puppeteering results. Press Space bar to stop previewing.
  5. If you are satisfied with the preview result, then press the Record button and then the space bar; move your mouse and record the movements of the prop (Shortcut: Alt + Space bar).
  6. Press the Space bar to stop recording.

    Profile:

    Profile:

Manually Adjusting the Profile Settings

If you want the prop to be puppeteered by one or more exact axis, then you may use a combination of the Profile Settings. This method ensures that the prop move, rotate or scale along the specified axis.

Sensitivity

The movements of the puppeteered prop are bases on the mouse cursor, and the value for each slider decides the mapping methods according to the position of the cursor from the center of the 3D Preview Window.

World or Local

The puppeteering method can be performed using the World or the Local coordinates; which is also known as World and Local. Please refer to the World or Local Axis section for more information.

Note:

  • The speed of the prop animation depends on the speed you move your mouse.
  • You may use this method to control the Kinematic rigid body to collide all the other physics objects.
  • The recorded result will be stored into the Transform track in key type.