Although the pivot of a prop is merely a point, it still has its own orientation; the orientation of the pivot can be aligned to the world coordinate or to the local coordinate, which tremendously affects the Local movements and the Scaling directions of the prop.
World coordinate of the pivot. |
Local coordinate of the pivot. |
You can not easily move the jeep along the ramp with World moving tool. |
Use the Local moving tool instead. |
Local rotation only. |
Type in values for world rotation. |
The prop is scaled by the Local coordinate. (No skew) |
The prop is scaled by the World coordinate - not used in iClone except with the Prop Puppeteering feature. (Skew occurs) |