Although the pivot of a prop is merely a point, it still has its own orientation; the orientation of the pivot can be aligned to the world coordinate or to the local coordinate, which tremendously affects the Local movements and the Scaling directions of the prop.
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World coordinate of the pivot. |
Local coordinate of the pivot. |
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You can not easily move the jeep along the ramp with World moving tool. |
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Use the Local moving tool instead. |
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Local rotation only. |
Type in values for world rotation. |
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The prop is scaled by the Local coordinate. (No skew) |
The prop is scaled by the World coordinate - not used in iClone except with the Prop Puppeteering feature. (Skew occurs) |