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Video Title: |
The Baroness |
Director: |
Siemens Philip |
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After the tragic death of her father, a young noblewoman named Ronya finds herself the ruler of a barony under siege.
Modeling was done in 3ds Max, the high poly models were sculpted in Sculptris and Texturing was achieved using the Quixel Suite. This is my first foray into the world of animation, and I must say I sure learned a lot! I completed all of the animation work within the last two days, which speaks for iClone's capabilities. Congrats to all the other contestants with their excellent entries!
https://dl.dropboxusercontent.com/u/19682250/Ronya3.gif
Also check out the Baroness on Sketchfab, as well as a turntable video showing her in more detail and with PBR rendering.
Sketchfab: https://skfb.ly/UGKs
Turntable: https://www.youtube.com/watch?v=Gpb9-szjsPk&feature=youtu.be
Work-in-progress thread: http://polycount.com/discussion/174556/reallusion-character-design-philsip
Video Title: |
Riot before Christmas |
Director: |
Andrius Beconis |
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The year 2020. Secret military program for robot integration among human failed, and one robot went crazy. It’s now raging in the city, breaking stuff and looking for trouble. Robot's weapon is the first thing it saw when it malfunctioned.
Software used: Blender, zBrush, Marvelous Designer, Substance Painter, Quixel SUITE 2, Marmoset Toolbag 3, Character Creator, iClone. Video rendered in iClone.
WIP thread http://polycount.com/discussion/177045/
Sketchfab https://skfb.ly/UGQN
Video Title: |
LichtenGold - The Pirate Captain |
Director: |
Joseph Belanger, Hernan Ares, Baldi Konijn |
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Video Title: |
Reallusion Character Design Contest - Chronicle - Shadowknight |
Director: |
Corey Burnett |
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A Shadowknight character for the character design contents. It uses a PBR workflow which was rendered using Unreal's Matinee. Texturing was done in Substance Painter and Designer. Modeled in Zbrush with cleanup and UVs in Maya.
http://polycount.com/discussion/175081/reallusion-character-design-chronicle#latest
Video Title: |
Wolf Queen |
Director: |
Homero Moncada |
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Reallusion's 3D Character Design Contest 2016.
All the textures were painted by hand, except the ones for the skin, for those i used reference real photographies